This is the official homepage
for Lisbeth Klastrup's Ph.D. thesis
Towards a Poetics of Virtual
Multi-User Textuality and the Emergence of Story.
© Lisbeth Klastrup,
This thesis was defended and passed in June 2003.
On the recommendation of the thesis evaluation commitee I chose to delay
the publication of it, in order to tidy up the thesis, which was, due
to external reasons, handed in sooner than I would ideally have wanted.
The process of adding the final corrections to the thesis has been a process
which took longer than intended because of other commitments.
Comments to this version
The work has been proofread and slightly amended here and there. However,
in terms of references to worlds and current developments, no updates
has been made since 2003 and in terms of overall content and theoretical
statements, this version is the same as the 2003 version.
Further work and
call for support
There is a lot of work still to be done on online virtual worlds.
This thesis is just a first step in the right direction. A second step
is my current research project on players' stories about their characters'
death in virtual world. I would be happy if you would support my research
by sending players to - or submitting your own stories at - my survey
conditions of use
The thesis is now taken off the net, but is available for researchers
and students on request. It is a 11MB pdf.file.
If you want to reprint or copy parts of the thesis for your students,
please respect my copyright and contact me in advance.
[216 kb, jpg.]
NB! A limited number
of prints of this thesis is available. If you would like one such, please
Author's contact info:
page updated: March 14th, 2005.