Publications

2014
Sociale Netværksmedier. Samfundslitteratur, 2014 (book in Danish, in progress)
“A Game of Thrones: Transmedial Worlds, Fandom, and Social Gaming “ (with Susana Tosca) in Storyworlds across Media (ed. Ryan, M. and Thon, J.), University of Nebraska Press, spring 2014 (in print)
“Online Worlds”.  3000 word entry in the The Johns Hopkins Guide to Digital Media and Textuality (ed Ryan, M., Emerson, L. and Robertson, B.). In print.


Books
The International Handbook of Internet Research (ed. Hunsinger J., Klastrup L. & Allen, M.). Springer Verlag. 2010. Table of Contents here.

Digitale Verdener – de nye mediers æstetik og design (ed. Engholm, I. & Klastrup, L.).  Copenhagen: Gyldendal. 2004.

2013
“Danskerne på Facebook: et globalt eller nationalt kulturfællesskab?”. I Facebook – fra socialt netværk til metamedie (ed. Jensen, J.L and Tække, J.). Copenhagen: Samfundslitteratur, pp. 45-71.

“Global Face with a National Body? Facebook Appropriation and Use in a National Context”. Short paper in Selected Papers of Internet Research. Online Proceedings from The Internet Research 14.0 Conference, October 2013, Denver, Colorado. http://spir.aoir.org/index.php/spir/article/view/794. ISSN 2162-3317.

2012
(Maternity leave Aug 2011 – November 2012)

2011
“Offentlighed for en dag? Facebook-grupper og de nye ”massebrugere””. In  Journalistica: Tidskrift för Forskning i Journalistik. Vol: 2011. Issue: 1. University of Southern Denmark. http://ojs.statsbiblioteket.dk/index.php/journalistica/article/view/5452.

(w Jens Hoff A1). “Unge, Sociale Medier og Politik.” In Demokrati for Fremtiden – Valgretskommisionens betænkning om unges demokratiske engagement. Valgretskommisionen, December 2011. http://duf.dk/uploads/tx_templavoila/PUB_2011-12-01_Valgretskommissionen_-_i_-_unge_sociale_medier_og_politik_02.pdf.

(w Susana Tosca). “When Fans Become Players: LOTRO in a transmedial world”. In Ringbearers: The Lord of the Rings Online as Intertextual Narrative (eds. Krzywinska, MacCallum-Stewart & Justin Parsler). Manchester University Press. Pp. 46-69.

2010
”Når handlingsrummet bliver en modalitet: om spilæstetisk analyse af websites”. In Skrift/bilde/lyd – Analyse av sammensatte tekster (red. Martin Engebretsen). Højskoleforlaget, Norway, 2010.

”Understanding online (Game)worlds”. In The International Handbook of Internet Research (ed. Hunsinger, Klastrup & Allen). Springer Verlag.

(w/Ida Engholm): ” “Websites as Artefacts : A New Model for Website Analysis”. Proceedings of the Second International Conference for New Media and Interactivity, University of Mamara, Istanbul.
Expanded version available at: http://www.re-ad.dk/dcdr/da/publications/websites-as-artefacts_db148840-5917-11df-9751-000ea68e967b.html

“Professionally Social: Using Social Media for Professional (Research) Communication” in Language at Work. http://www.languageatwork.eu/downloads/LAW%20Professionally_Social-Using_social_media_for_professional_research_communication_.pdf

”Sociale fortællinger – statusopdateringers funktion på sociale netværkssites”. Published 10.05.2010 at educational resource site Designværkstedet. Website now taken Down, but copy of the article can be found at: https://web.archive.org/web/20120908013029/http://design.emu.dk/artikler/1018-socialefortaellinger.html

2009
(w/ Susana Tosca).”Understanding LOTRO as a Transmedial World”. DIGRA 2009 Conference Proceedings (CD).

The Worldness of EverQuest – Exploring a 21st Century Fiction“. In Gamestudies, vol 9, issue 1, 2009. Special issue: “EQ – 10 years later.”

Tosca, S. & Klastrup, L.” ”Because it just looks cool!” – Fashion as character performance: The Case of WoW“. In Journal of Virtual Worlds, Vol. 1, no. 3, February 2009.

Facebook – hvor længe fortsætter successen?” Analysis in Politiken (National Danish Newspaper), February 15, 2009.

Telling & Sharing? Understanding Mobile Stories & the Future of Narratives” in Leornardo Electronic Almanac, vol 16, nr. 1-2, special issue on DAC2007 – ” Social Media: Narrative and Literacy in Digital Culture”. Published online, February 2009. (revised and slightly expanded version of DAC2007 paper)

2008
Forsker og Blogger“. In: Magasinet Humaniora, vol. 2, 2008. Published by the Danish Ministry for Science, Technology & Innovation. (revised and updated version of 2005 article)

“Hans Kristian Rustad: Tekstpill i hypertekst. Kohensopplevelse og sjangergjenkjennelse i lesing av multimodale hyperfiksjoner”. in Edda – Nordisk Tidsskrift for litteraturforskning, Årgang 96, vol. 108, 3-2008 (p. 259-284).Universitetsforlaget.

“Når kommunikationen går sine egne veje” (bagerste side). Klumme i tidskriftet Kommunikation og Sprog, nr 33, 2008.

“What makes WoW a World? A Note on Death and Dying”. In: Digital Culture, Play, and Identity: A World of Warcraft Reader. Ed. Jill Walker & Hilde Corneliussen. Massachusetts: MIT Press

“Brugen af sociale medier online i valgkampen 2007″ . In whitepaper Internettets Rolle under Valgkampen 2007 (The Role of the Internet in the Danish Election 2007). Published by FDIM, June 2008.

2007
“Telling & Sharing. Mobile Storytelling and The Future of Narratives” in Hutchison, Andrew (ed), PerthDAC 2007: The 7th International Digital Arts and Culture Conference. Curtin University of Technology, Perth, Western Australia.

“Why Death Matters: Understanding Gameworld Experience” in Journal of Virtual Reality & Broadcasting, 4 (2007), no. 3, Maj 2007 (revised and expanded version of ACE 2006 conference paper).

“A Note on the Concept of Interactive Experience” in The Virtual – Designing Digital Experience – A Conference 2006. Ed. Patrick Hernwall. Södertörn Universitet, 2007.

“Digital formidling til børn i det sociale nets tidsalder” in Digital kulturformidling – børn og forskere har ordet. Kulturarvsstyrelsen, March 2007. ISBN 987-87-91298-29-5. Entire publication available at: http://www.kulturarv.dk/tjenester/publikationer/emneopdelt/boernekultur/digitalkulturformid/index.jsp.

2006
“Review of Media, Technology and Everyday Life in Europe” (ed. Roger Silverstone) in New Media & Society, Vol. 9, No. 1, February 2007.

Death Matters: Understanding Gameworld Experiences“, in Proceedings from the Advances in Computing Entertainment Conference (ACE) 2006.

Blogging for Election: The Use and Function of Blogs as Communication Tool in a Danish Parliament Election Campaign”, co-author: Pia Svejgaard Pedersen. In: The Internet Research Annual – Selected Papers from the Association of Internet Researchers Conference 2005, Volume 4. NY, Peter Lang Publishing, 2006 [download preprint]

“Hvordan man skaber en genbesøgelig weblog”, Kommunikationsforeningen February 2006

2005
“Forsker og blogger: webbloggen som forsknings- og fællesskabsværktøj” in Tidsskrift for universiteternes efter- og videreuddannelse (UNEV), 2nd Year, no. 5, 2005. [In Danish]

“Ord i netværk. Digitale fortællinger anno 2005″ in Kulturo – Tidsskrift for Moderne Kultur #20. Temanummer Status: 2000-2005. [In Danish]

2004
(w Susana Tosca A2) “Transmedial worlds – rethinking cyberworld design“  in Proceedings International Conference on Cyberworlds 2004. IEEEE Computer Society, Los Alamitos, California, 2004.

Interaktionens mange ansigter“. Published at Designværkstedet, June 1st, 2004.

“EverQuest som en ny tids fiktion – kommunikation og interaktion i en online verden” i Digitale Verdener – de nye mediers æstetik og design (ed. Engholm, Ida & Klastrup, Lisbeth). Gyldendal, Copenhagen.

2003
Paradigms of Interaction: Conceptions and Misconceptions of the Field Today.” Dichtung Digital, vol 4/2003, 30th issue. Special issue on Scandinavian Research.

You can’t help shouting and yelling’: Fun and Social Interaction in Super Monkey Ball“. In (ed. Copier, Marinka & Raessens, Joost): Proceedings from Level Up – Digital Games Research Conference, November 2003. Utrecht, University of Utrecht Press, 2003.

“A Poetics of Virtual Worlds”. In Proceedings of the Fifth International Digital Arts and Culture Conference, RMIT, Melbourne, Australia. May 19 – 23, 2003.

2002
“Interaction Forms, Agents and Tellable Events in EverQuest” in CGDC Conference Proceedings (ed. Frans Mäyrä), Tampere University Press, Tampere, June 2002.

“I lang tid gik jeg tidligt i seng.” POSTED af M. PROUST 19:36 – En oversigt over biografiens og selvbiografiens liv på nettet” i Standart no. 2, Volume 16, Maj 2002 (in Danish). Published by University of Århus. Co-author: Susana Tosca.

2001
“Hvad er onlinetekstualitet?” in Stand In, supplement to Standart no. 4/5, Volume 15, December 2001. (in Danish)

“The Art of Being there” in Localmotives no 5, June 2001.

“Adventures in StoryMOO – online textuality in play”, in Collection of Papers – Computer Games & Digital Textualities (eds. Järvinen, Koskimaa, Juul, Klastrup), IT University of Copenhagen, March 2001.