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![]() This is the research diary of researcher Lisbeth
Klastrup, since february 2001 sharing her thoughts on life, universe, persistent online
worlds, games, interactive stories and internet oddities with you on the www. May 07 April 07 March 07 February 07 January 07 December 06 2006 2005 2004 2003 Oct/Nov 2002 2002 2001 Fellow research bloggers -Denmark Jesper Juul Gonzalo Frasca Martin Sønderlev Christensen Jonas Heide Smith Miguel Sicart Mads Bødker ITU blogs -Norway Jill Walker Torill Mortensen Hilde Corneliussen Anders Fagerjord -The World Terra Nova (misc, joint) GrandTextAuto (US, joint) Mirjam Paalosari-Eladhari (SE) Jane McGonigal (US) Patrik Svensson (SE) Elin Sjursen (NO) Adrian Miles' Vog blog (AUSTR.) Other Related Blogs Mediehack Hovedet på Bloggen Bookish Tempus Tommy Flickwerk Jacob Bøtter Corporate Blogging Fellow Researchers, non-blog -Denmark Susana Tosca T.L. Taylor Espen Aarseth Soeren Pold Ida Engholm Troels Degn Johansson -Norway Ragnhild Tronstad -Sweden Anna Gunder Jenny Sunden Mikael Jacobsson -Finland Aki Jarvinen Markku Eskelinen Raine Koskimaa
©Lisbeth Klastrup 2001-2007 |
19.2.07
President campaign & the social media
Via the AoIR (association of internet researchers) mailinglist, an informative link to a new blog: techPresident – How the candidates are using the web, and how the web is using them. It is following and commenting on presidental campaigning online, including their use of social media. Includes a hilarious statistics counter, following how many "friends" the candidates have on the myspace profile!
- I'd love to see a blog like this tracking the upcoming "prime minister" candidates' activities in Denmark; though I doubt many of them will go as far as obtaining a Myspace profile. But you never know. 13.2.07
Blogtjek 07 i luften - hjælp mig med at blive klogere på min blog og meld din egen til! (for Scandinavian Readers)
En gruppe nedsat på Blogforum 06 (herunder mig selv i en noget passiv rolle) har fået sat gang i den første danske undersøgelse af hvem læserne i den danske blogosfære er. Undersøgelsen er IKKE et videnskabeligt projekt, men udelukkende baseret på frivillig interesse og arbejdskraft fra en masse intelligente og nysgerrige bloggere. Jeg er dog sikker på at den nok skal kunne give en interessant interessant indikation af hvem der pt læser blogs i DK.
Der er to dele af undersøgelsen: en generel demografisk afklaring (alder, køn, beskæftigelse osv) og en personlig, hvor folk kan besvare spørgsmål om hvorfor de læser den enkelte blog. Jeg vil blive meget glad hvis du vil besvare spørgeskemaet om denne blog uanset hvilket land du kommer fra (bor du ikke i DK, skriver du bare 9999 i postnummer-feltet) - det tager faktisk kun max. 5 minutter. Du kan være anonym, hvis du ønsker det (skriv "anonym" i navnefeltet). Gå til spørgeskema om Klastrup's Cataclysms. PS. Du kan sagtens kommentere på flere blogs uden problemer. Systemet er sat op, så det husker dine generelle besvarelser, så dem skal du kunne fylde ud een gang. Hvis du altså har cookies slået til i dine browsere. Meld din egen DK-blog til undersøgelsen. Hvis du melder bloggen til, får du tildelt et login og dermed mulighed for at se alle personlige besvarelser, der vedrører din egen blog, og adgang til samlet statistik for alle blogs, når undersøgelsen er færdig med at løbe om cirka 3-4 uger. 9.2.07
Come work with the game researchers at the IT University!
My old colleagues at ITU (that I will be joining again this fall) is looking for new colleagues! ITU has just announced two faculty positions in Game Development, so if you are interested, please read this:
The IT University home of the Center for Computer Games Research is seeking applicants for two positions as Associate or Assistant Professor of game development. The faculty will teach in our international English language program that focuses on game design, analysis, and technology . Relevant areas of research and teaching are: - Game AI, - Game Interface Design and Playtesting, - Game Development and Project Management, - Software Engineering for Game Development, - Game Systems Architecture, - Game Graphics and Animation For full information about the positions and application procedures please visit http://www1.itu.dk/sw58262.asp. Application deadline is 16 April 2007 at 12:00 noon. Questions about the position can be directed to Associate Professor T.L. Taylor. 7.2.07
List of literature on (interactive) experience (in progress)
Yesterday I finally completed my first version of a long due article for the Proceedings of the Virtual 2006 conference, titled "A Note on Interactive Experience". One reason why it has taken me so long is that writing a meaningful piece on this concept has really required a lot of thinking, I mean what is "interactive experience" Really and does it make sense at all to talk about it? It has also required a deligent search for relevant literature on experience in a digital context, as it turned out that not a lot of dedicated literature exist. An upside though is that this literature list will also be useful for some other current papers on various forms of experiences with digital media that Im writing. I thought some of you might find it relevant too, so here goes:
Books: Jay, Martin: Songs of Experience (2005) Koskinen I., Battarbee K., and Mattelmäki T. (eds.) Empathic Design: User Experience in Product Design (2003) Koster, Raph: A Theory of Fun for Gamedesign (2004) McCarthy & Wright: Technology as Experience (2004) Pine & Gilmore: The Experience Economy (1999) (NB! not for introducing the concept of exp economy but because they have a nice little model of different forms of experience) Turner & Bruner (Eds): The Anthropology of Experience (1986) Articles: Ermi, Laura & Mäyrä, Frans (2005): "Fundamental Components of the Gameplay Experience: Analysing Immersion." Proceedings of the 2005 Digital Games Research Association Conference: Changing Views – Worlds in Play. Vancouver 2005, pp. 15-27. Hassenzahl, Mark (2004): The Thing and I: Understanding the Relationship Between User & Product in Funology – From Usability to Enjoyment (ed. Blythe, Overbeeke, Monk & Wright). Dordrecht: Kluwer Academic Publishers, pp. 31-42 Hunicke, Robin, LeBlanc, Marc & Zubek Robert (2004): "MDA: A Formal Approch to Game Design and Game Research." Hutchinson, Andrew (2005): The Natural Languages of Immersion. Proceedings of the Digital Arts & Cultures Conference 2005: Digital Experience: Design, Aesthetics, Practice. Copenhagen: IT University of Copenhagen, pp. 22-33. Wright, Peter, McCarthy John & Meekison, Lisa (2004): Making Sense of Experience in Funology – From Usability to Enjoyment (ed. Blythe, Overbeeke, Monk & Wright). Dordrecht: Kluwer Academic Publishers, pp. 43-54. Web: categories of fun & experience design (nice overview of various models) Labels: experience 4.2.07
Moving house
I'm moving "house" - in FirstLife. A lot to do before I can move in. So not much time for posting before Im settled in the new apartment (sunday next).
Congratulations...
to my cousin, Hans Møller, who won a Robert (the Danish version of the Oscar) tonight for his soundwork on Prague (Prag). He deserves it, I know (he has also postproduced sound on a lot of the dogme films). Tillykke, Hans!
1.2.07
Wondering...
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My Other Places Death Stories project Walgblog (DK) DK forskerblogs (DK) klast at del.icio.us Site feed Link (Atom) Klastrup family? **************** ![]() Buy our book **************** Conferences ACE 2007 Mobile Media 2007 MobileCHI 07 Perth DAC 2007 DIGRA 2007 AOIR 8.0/2007 **************** My Ph.D. thesis website: Towards a Poetics of Virtual Worlds **************** Misc I also used to host & work in a world called StoryMOO. |