Bloghome at

This is the research diary of researcher Lisbeth Klastrup, since february 2001 sharing her thoughts on life, universe, persistent online worlds, games, interactive stories and internet oddities with you on the www.

I am currently on leave from the IT University of Copenhagen, and from aug. 2006 - aug. 2007 working as Associate Research Professor at the Center for Design Research Copenhagen, an independant center situated at the School of Architecture. During this year, I will be working on a book about the development of aesthetics, design and interaction on the WWW, together with colleague Ida Engholm.

My blog often reflects how busy I am in general, so posting may be pretty irregular, as well as my potential response to comments. But I read them!

My list of publications.
My official homepage at ITU.


May 07
April 07
March 07
February 07
January 07
December 06
Oct/Nov 2002

Fellow research bloggers
Jesper Juul
Gonzalo Frasca
Martin Sønderlev Christensen
Jonas Heide Smith
Miguel Sicart
Mads Bødker
ITU blogs

Jill Walker
Torill Mortensen
Hilde Corneliussen
Anders Fagerjord

-The World
Terra Nova (misc, joint)
GrandTextAuto (US, joint)
Mirjam Paalosari-Eladhari (SE)
Jane McGonigal (US)
Patrik Svensson (SE)
Elin Sjursen (NO)
Adrian Miles' Vog blog (AUSTR.)

Other Related Blogs
Hovedet på Bloggen
Tempus Tommy
Jacob Bøtter
Corporate Blogging

Fellow Researchers, non-blog
Susana Tosca
T.L. Taylor
Espen Aarseth
Soeren Pold
Ida Engholm
Troels Degn Johansson
Ragnhild Tronstad
Anna Gunder
Jenny Sunden
Mikael Jacobsson
Aki Jarvinen
Markku Eskelinen
Raine Koskimaa

©Lisbeth Klastrup 2001-2007

This page is
powered by Blogger. Isn't yours?

After another glorious Bear in Berlin (for Danish Dogme Film "Italiensk for begyndere") yesterday, can it be a surprise that the Dogme movement has now made it to the Game world? Gamasutra in beginning of February featured the article Dogma 2001: A Challenge to Game Designers by some Ernest Adams. Even includes 10 Dogme rules for game making....this is one of them:
4. There shall be no knights, elves, dwarves or dragons. Nor shall there be any wizards, wenches, bards, bartenders, golems, giants, clerics, necromancers, thieves, gods, angels, demons, sorceresses, undead bodies or body parts (mummified or decaying), Nazis, Russians, spies, mercenaries, space marines, stormtroopers, star pilots, humanoid robots, evil geniuses, mad scientists, or carnivorous aliens. And no freakin' vampires.

Justification: Self-evident. If you find that doing without all of the foregoing makes it impossible to build your game, you are not creative enough to call yourself a game designer. As proof, note that it does not exclude any of the following: queens, leprechauns, Masai warriors, ghosts, succubi, Huns, mandarins, wisewomen, grizzly bears, hamsters, sea monsters, vegetarian aliens, terrorists, firefighters, generals, gangsters, detectives, magicians, spirit mediums, shamans, whores, and lacrosse players. One of the games that made it to the finals of the first Independent Games Festival was about birds called blue-footed boobies, so forget you ever heard of George Lucas and J.R.R. Tolkien and get to work

Hmmh, I wonder if I should step down from my position as wizard in StoryMOO and instead go by the name of Armilla, the Masai Queen?

This place still looks like a construction site, but will have to leave the finer building details to later. Just reading Beth Kolko
"Building a World with words: The Narrative Reality of Virtual Environments"
- turns out that aside all the usual babble of the political/culturally/pedagogically liberating possibilities of MOO space, she actually analyses the MOO environment from a rhetoric and narrative point of view. She makes a distinction between mapped and amorpheus virtual space (i.e. here the realistically rendered rooms and rooms intented to provide "a formless space" for interaction) which I like - and should be of use for ACLA paper. Btw, thanks to Frank and his (previously Webbah) site for providing me with the correct URL to Kolko's article - the link on her own homepage is 404. And it's like the zillioneth researcher homepage I've been visiting today that hasn't been updated since who-knows-when. Somehow it strikes me as a bit odd, that people who devote their entire academic life to researching online life can't be bothered to update their own vitae...

Well, here we go - my days of weblogging has begun. After a day of constantly coming across great resource sites, I decided that now is the time. I'm drowning in bookmarks and my mental notes to them. So from now on I promise - myself not the least - to record my webwanderings and whatever research here.
Thanks to Jill for introducing me to this.

My Other Places
Death Stories project
Walgblog (DK)
DK forskerblogs (DK)
klast at
Site feed Link (Atom)
Klastrup family?


Buy our book

ACE 2007
Mobile Media 2007
MobileCHI 07
Perth DAC 2007
DIGRA 2007
AOIR 8.0/2007

My Ph.D. thesis website:
Towards a Poetics of Virtual Worlds

I also used to host & work in a world called StoryMOO.