|
||
![]() This is the research diary of researcher Lisbeth
Klastrup, since february 2001 sharing her thoughts on life, universe, persistent online
worlds, games, interactive stories and internet oddities with you on the www. May 07 April 07 March 07 February 07 January 07 December 06 2006 2005 2004 2003 Oct/Nov 2002 2002 2001 Fellow research bloggers -Denmark Jesper Juul Gonzalo Frasca Martin Sønderlev Christensen Jonas Heide Smith Miguel Sicart Mads Bødker ITU blogs -Norway Jill Walker Torill Mortensen Hilde Corneliussen Anders Fagerjord -The World Terra Nova (misc, joint) GrandTextAuto (US, joint) Mirjam Paalosari-Eladhari (SE) Jane McGonigal (US) Patrik Svensson (SE) Elin Sjursen (NO) Adrian Miles' Vog blog (AUSTR.) Other Related Blogs Mediehack Hovedet på Bloggen Bookish Tempus Tommy Flickwerk Jacob Bøtter Corporate Blogging Fellow Researchers, non-blog -Denmark Susana Tosca T.L. Taylor Espen Aarseth Soeren Pold Ida Engholm Troels Degn Johansson -Norway Ragnhild Tronstad -Sweden Anna Gunder Jenny Sunden Mikael Jacobsson -Finland Aki Jarvinen Markku Eskelinen Raine Koskimaa
©Lisbeth Klastrup 2001-2007 |
4.6.07
The role of Emotes in creating "worldness"
Interesting discussion going on at Terra Nova: Structuration, Synthetic Worlds-Style: LOTRO and Emotes, with good independent commentary by Esther at Glod'n Epix. Do you need pre-scripted social emotes to help social group behaviour? Are emotes (also as visual animations) necessary to create the experiece of presence in a world? What happens when you dont have emotes available as social handles? All spawned by the apparent lack of greeting emotes (???) in the Lord of the Rings MMOG, that I have yet to test out myself.
Have to think more about it, but I believe emotes was initially invented to make up for the total lack of visual and corporeal clues in the first text-based virtual worlds. Present virtual worlds are explicitly graphic and all avatars have bodies others can see, so perhaps emotes are not as necessary as they once were, as long as players are provided with methods to express themselves with their bodies or to convey emotions. However, if you want to role-play in virtual worlds, I guess some form of emote system is still necessary to convey subtle nuances of thoughts and behaviours, that cannot be expressed in direct speak, prescripted animations, or player-performed visual behaviour? (fyi, by the latter I mean that you can use ordinary movements like running and jumping to also express emotional states by using them in a particular way, combination or context)
Comments:
Post a Comment
|
My Other Places Death Stories project Walgblog (DK) DK forskerblogs (DK) klast at del.icio.us Site feed Link (Atom) Klastrup family? **************** ![]() Buy our book **************** Conferences ACE 2007 Mobile Media 2007 MobileCHI 07 Perth DAC 2007 DIGRA 2007 AOIR 8.0/2007 **************** My Ph.D. thesis website: Towards a Poetics of Virtual Worlds **************** Misc I also used to host & work in a world called StoryMOO. |