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![]() This is the research diary of researcher Lisbeth
Klastrup, since february 2001 sharing her thoughts on life, universe, persistent online
worlds, games, interactive stories and internet oddities with you on the www. May 07 April 07 March 07 February 07 January 07 December 06 2006 2005 2004 2003 Oct/Nov 2002 2002 2001 Fellow research bloggers -Denmark Jesper Juul Gonzalo Frasca Martin Sønderlev Christensen Jonas Heide Smith Miguel Sicart Mads Bødker ITU blogs -Norway Jill Walker Torill Mortensen Hilde Corneliussen Anders Fagerjord -The World Terra Nova (misc, joint) GrandTextAuto (US, joint) Mirjam Paalosari-Eladhari (SE) Jane McGonigal (US) Patrik Svensson (SE) Elin Sjursen (NO) Adrian Miles' Vog blog (AUSTR.) Other Related Blogs Mediehack Hovedet på Bloggen Bookish Tempus Tommy Flickwerk Jacob Bøtter Corporate Blogging Fellow Researchers, non-blog -Denmark Susana Tosca T.L. Taylor Espen Aarseth Soeren Pold Ida Engholm Troels Degn Johansson -Norway Ragnhild Tronstad -Sweden Anna Gunder Jenny Sunden Mikael Jacobsson -Finland Aki Jarvinen Markku Eskelinen Raine Koskimaa
©Lisbeth Klastrup 2001-2007 |
14.6.05
A little list of nice links to this and that
The University of Tampere has put the videos of their lecture series on Games and Storytelling online. Speakers include Jessica Mulligan, Henry Jenkins, Katie Salen, Ernest Adams, Aki Järvinen and Frans Mayra.
Flux Factory in NY has tried out a quite intriguing art project, a so-called "living installation", Novel: lock up 3 authors in a box for a month and make them promise that after this month, they will have written the manuscript for a novel. The experiement recently finished and apparently all 3 authors completed the mission. From my pov, the really interesting part of this project is that all 3 authors were also asked to weblog during their writing imprisonment - and blog they did! You can find the blogs on a related project website. The movie "War of the Worlds" has launched a survival game on the movie website. The designers have studied what works and doesn't work in online games. Hence, you can play several "maps" with each their objectives, you can team up with other players to play more efficiently...and of course you can try and make it to the high score list. A interesting game design feature for this kind of thing is also that you have to pick up survivors who will follow you around, so you have to take not only of your own character but also theirs (basically you get blown up pretty quickly if you don't watch out). The War of the Worlds marketing people are also the first (that I know of) to specifically launch a "game teaser", solely advertising the game and using mostly graphics from the game itself, not film footage.
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My Other Places Death Stories project Walgblog (DK) DK forskerblogs (DK) klast at del.icio.us Site feed Link (Atom) Klastrup family? **************** ![]() Buy our book **************** Conferences ACE 2007 Mobile Media 2007 MobileCHI 07 Perth DAC 2007 DIGRA 2007 AOIR 8.0/2007 **************** My Ph.D. thesis website: Towards a Poetics of Virtual Worlds **************** Misc I also used to host & work in a world called StoryMOO. |