Bloghome at www.klastrup.dk

This is the research diary of researcher Lisbeth Klastrup, since february 2001 sharing her thoughts on life, universe, persistent online worlds, games, interactive stories and internet oddities with you on the www.

I am currently on leave from the IT University of Copenhagen, and from aug. 2006 - aug. 2007 working as Associate Research Professor at the Center for Design Research Copenhagen, an independant center situated at the School of Architecture. During this year, I will be working on a book about the development of aesthetics, design and interaction on the WWW, together with colleague Ida Engholm.

My blog often reflects how busy I am in general, so posting may be pretty irregular, as well as my potential response to comments. But I read them!

My list of publications.
My official homepage at ITU.

Contact:
lisbethATklastrupDOTdk

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©Lisbeth Klastrup 2001-2007

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14.6.05
A little list of nice links to this and that 
The University of Tampere has put the videos of their lecture series on Games and Storytelling online. Speakers include Jessica Mulligan, Henry Jenkins, Katie Salen, Ernest Adams, Aki Järvinen and Frans Mayra.

Flux Factory in NY has tried out a quite intriguing art project, a so-called "living installation", Novel: lock up 3 authors in a box for a month and make them promise that after this month, they will have written the manuscript for a novel. The experiement recently finished and apparently all 3 authors completed the mission. From my pov, the really interesting part of this project is that all 3 authors were also asked to weblog during their writing imprisonment - and blog they did! You can find the blogs on a related project website.

The movie "War of the Worlds" has launched a survival game on the movie website. The designers have studied what works and doesn't work in online games. Hence, you can play several "maps" with each their objectives, you can team up with other players to play more efficiently...and of course you can try and make it to the high score list. A interesting game design feature for this kind of thing is also that you have to pick up survivors who will follow you around, so you have to take not only of your own character but also theirs (basically you get blown up pretty quickly if you don't watch out). The War of the Worlds marketing people are also the first (that I know of) to specifically launch a "game teaser", solely advertising the game and using mostly graphics from the game itself, not film footage.


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My Other Places
Death Stories project
Walgblog (DK)
DK forskerblogs (DK)
klast at del.icio.us
Site feed Link (Atom)
Klastrup family?

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Buy our book

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Conferences
ACE 2007
Mobile Media 2007
MobileCHI 07
Perth DAC 2007
DIGRA 2007
AOIR 8.0/2007

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My Ph.D. thesis website:
Towards a Poetics of Virtual Worlds


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Misc
I also used to host & work in a world called StoryMOO.