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![]() This is the research diary of researcher Lisbeth
Klastrup, since february 2001 sharing her thoughts on life, universe, persistent online
worlds, games, interactive stories and internet oddities with you on the www. May 07 April 07 March 07 February 07 January 07 December 06 2006 2005 2004 2003 Oct/Nov 2002 2002 2001 Fellow research bloggers -Denmark Jesper Juul Gonzalo Frasca Martin Sønderlev Christensen Jonas Heide Smith Miguel Sicart Mads Bødker ITU blogs -Norway Jill Walker Torill Mortensen Hilde Corneliussen Anders Fagerjord -The World Terra Nova (misc, joint) GrandTextAuto (US, joint) Mirjam Paalosari-Eladhari (SE) Jane McGonigal (US) Patrik Svensson (SE) Elin Sjursen (NO) Adrian Miles' Vog blog (AUSTR.) Other Related Blogs Mediehack Hovedet på Bloggen Bookish Tempus Tommy Flickwerk Jacob Bøtter Corporate Blogging Fellow Researchers, non-blog -Denmark Susana Tosca T.L. Taylor Espen Aarseth Soeren Pold Ida Engholm Troels Degn Johansson -Norway Ragnhild Tronstad -Sweden Anna Gunder Jenny Sunden Mikael Jacobsson -Finland Aki Jarvinen Markku Eskelinen Raine Koskimaa
©Lisbeth Klastrup 2001-2007 |
5.6.04
In-game drug addiction!
Following a brief note in Politiken (yes, I have had time to make up for several days of non-news reading today), hereby a link to the text-based online world Achaea , that has introduced a narcotic drug into their game. Gleam boosts certain of your skills for a while (like dexterity), but might also lead the drug-using character to be addicted to the drug or having serious withdrawal symptoms, or even dying from an overdose. Follow-ups: see this comment at Slashdot; a Wired article discussing Gleam and other drugs in other worlds (like Speed of the Serpent in A Tale of the Desert - you need to take an antidote to counteract the drug within a given time limit in order not to loose your character (this world has permadeath); a player discussion at MSN community for Achaea - and some interesting comments over at Terra Nova. [My personal interest in this is not so much the addiction discussion, but rather the way that this discussion of in-game drug use and its effects also help bring out people's views on death and bodily malfunction in the gameworld, and on the relation between game design choices and player strategies]
Comments:
Quite interesting stuff. Maybe I should log on to study the social behavior around the virtual drug-dealing and drug-using? It definately sound worth the while to me!
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Besides that, Morrorwind has substances that is banned illegal by the main authorities in the game. I did not try to take it (moonsugar) yet, but it might have negative effects like some of the other substances that are existing in the game. I know it is now quite the same as in Achaea, but thought I would mention it, since it seems like having been one of the steps toward creating a drug like Gleam. Tommy |
My Other Places Death Stories project Walgblog (DK) DK forskerblogs (DK) klast at del.icio.us Site feed Link (Atom) Klastrup family? **************** ![]() Buy our book **************** Conferences ACE 2007 Mobile Media 2007 MobileCHI 07 Perth DAC 2007 DIGRA 2007 AOIR 8.0/2007 **************** My Ph.D. thesis website: Towards a Poetics of Virtual Worlds **************** Misc I also used to host & work in a world called StoryMOO. |