Bloghome at www.klastrup.dk

This is the research diary of researcher Lisbeth Klastrup, since february 2001 sharing her thoughts on life, universe, persistent online worlds, games, interactive stories and internet oddities with you on the www.

I am currently on leave from the IT University of Copenhagen, and from aug. 2006 - aug. 2007 working as Associate Research Professor at the Center for Design Research Copenhagen, an independant center situated at the School of Architecture. During this year, I will be working on a book about the development of aesthetics, design and interaction on the WWW, together with colleague Ida Engholm.

My blog often reflects how busy I am in general, so posting may be pretty irregular, as well as my potential response to comments. But I read them!

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5.6.04
In-game drug addiction!
Following a brief note in Politiken (yes, I have had time to make up for several days of non-news reading today), hereby a link to the text-based online world Achaea , that has introduced a narcotic drug into their game. Gleam boosts certain of your skills for a while (like dexterity), but might also lead the drug-using character to be addicted to the drug or having serious withdrawal symptoms, or even dying from an overdose.

Follow-ups: see this comment at Slashdot; a Wired article discussing Gleam and other drugs in other worlds (like Speed of the Serpent in A Tale of the Desert - you need to take an antidote to counteract the drug within a given time limit in order not to loose your character (this world has permadeath); a player discussion at MSN community for Achaea - and some interesting comments over at Terra Nova.

[My personal interest in this is not so much the addiction discussion, but rather the way that this discussion of in-game drug use and its effects also help bring out people's views on death and bodily malfunction in the gameworld, and on the relation between game design choices and player strategies]


Comments:
Quite interesting stuff. Maybe I should log on to study the social behavior around the virtual drug-dealing and drug-using? It definately sound worth the while to me!

Besides that, Morrorwind has substances that is banned illegal by the main authorities in the game. I did not try to take it (moonsugar) yet, but it might have negative effects like some of the other substances that are existing in the game.
I know it is now quite the same as in Achaea, but thought I would mention it, since it seems like having been one of the steps toward creating a drug like Gleam.

Tommy
 
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Death Stories project
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Site feed Link (Atom)
Klastrup family?

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Buy our book

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Conferences
ACE 2007
Mobile Media 2007
MobileCHI 07
Perth DAC 2007
DIGRA 2007
AOIR 8.0/2007

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My Ph.D. thesis website:
Towards a Poetics of Virtual Worlds


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Misc
I also used to host & work in a world called StoryMOO.