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![]() This is the research diary of researcher Lisbeth
Klastrup, since february 2001 sharing her thoughts on life, universe, persistent online
worlds, games, interactive stories and internet oddities with you on the www. May 07 April 07 March 07 February 07 January 07 December 06 2006 2005 2004 2003 Oct/Nov 2002 2002 2001 Fellow research bloggers -Denmark Jesper Juul Gonzalo Frasca Martin Sønderlev Christensen Jonas Heide Smith Miguel Sicart Mads Bødker ITU blogs -Norway Jill Walker Torill Mortensen Hilde Corneliussen Anders Fagerjord -The World Terra Nova (misc, joint) GrandTextAuto (US, joint) Mirjam Paalosari-Eladhari (SE) Jane McGonigal (US) Patrik Svensson (SE) Elin Sjursen (NO) Adrian Miles' Vog blog (AUSTR.) Other Related Blogs Mediehack Hovedet på Bloggen Bookish Tempus Tommy Flickwerk Jacob Bøtter Corporate Blogging Fellow Researchers, non-blog -Denmark Susana Tosca T.L. Taylor Espen Aarseth Soeren Pold Ida Engholm Troels Degn Johansson -Norway Ragnhild Tronstad -Sweden Anna Gunder Jenny Sunden Mikael Jacobsson -Finland Aki Jarvinen Markku Eskelinen Raine Koskimaa
©Lisbeth Klastrup 2001-2007 |
29.9.03
VIVA on computergames as "cultural export". VIVA which is probably one of the best tv programs about the Danish culture scene, had a feature on computer games tonight, focusing on the succes of Danish IO Interactive's recently released Freedom Fighters. Head of EA Denmark said the production of games should not be given any kind of state support; because if Danish computergames are good enough in themselves they will in fact attract the attention and money of the producers. Gunnar Wille of the film school said that developers do perhaps need some kind of funding to help produce something with a "Danish spirit" (more Danish than Freedom Fighters at least...).
As is, none of the Dogme movies could have been produced and screened without some financial support from the Danish state. The question remains, whether there will ever be something like a Dogme game? And how much will that cost to produce? And will anyone by it? I'm still rather curious as to how a game production support scheme would influence the future development of Danish computergames. However, chances are minimal that the current government would be switching to support mode, but nevertheless just debating in public whether computer game production support should be possible at all, who should get the support and what genres should get supported, will probably bring out quite a few interesting assumptions about the value and nature of computergames in the eyes of Politicians, Producers and the People. That VIVA opens the discussion is testimony to the fact that culture shows, even on the tv, can be challenging and hopefully help start discussions on our cultural values and priorities. Go, VIVA!
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My Other Places Death Stories project Walgblog (DK) DK forskerblogs (DK) klast at del.icio.us Site feed Link (Atom) Klastrup family? **************** ![]() Buy our book **************** Conferences ACE 2007 Mobile Media 2007 MobileCHI 07 Perth DAC 2007 DIGRA 2007 AOIR 8.0/2007 **************** My Ph.D. thesis website: Towards a Poetics of Virtual Worlds **************** Misc I also used to host & work in a world called StoryMOO. |