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![]() This is the research diary of researcher Lisbeth
Klastrup, since february 2001 sharing her thoughts on life, universe, persistent online
worlds, games, interactive stories and internet oddities with you on the www. May 07 April 07 March 07 February 07 January 07 December 06 2006 2005 2004 2003 Oct/Nov 2002 2002 2001 Fellow research bloggers -Denmark Jesper Juul Gonzalo Frasca Martin Sønderlev Christensen Jonas Heide Smith Miguel Sicart Mads Bødker ITU blogs -Norway Jill Walker Torill Mortensen Hilde Corneliussen Anders Fagerjord -The World Terra Nova (misc, joint) GrandTextAuto (US, joint) Mirjam Paalosari-Eladhari (SE) Jane McGonigal (US) Patrik Svensson (SE) Elin Sjursen (NO) Adrian Miles' Vog blog (AUSTR.) Other Related Blogs Mediehack Hovedet på Bloggen Bookish Tempus Tommy Flickwerk Jacob Bøtter Corporate Blogging Fellow Researchers, non-blog -Denmark Susana Tosca T.L. Taylor Espen Aarseth Soeren Pold Ida Engholm Troels Degn Johansson -Norway Ragnhild Tronstad -Sweden Anna Gunder Jenny Sunden Mikael Jacobsson -Finland Aki Jarvinen Markku Eskelinen Raine Koskimaa
©Lisbeth Klastrup 2001-2007 |
31.3.03
Too good to be true...
Sometimes even academics get lucky. Recognise that state of your work when you find yourself in need of the perfect quote to support and illustrate your theory? In my case, what I especially have been pining for, are statements from people actually working with online world design, confirming some of my hypotheses and observations. And voila presto, here they are, published no earlier than last week, just in time to make it into the final chapters of the thesis: Online Worlds Roundtable on Storytelling in Persistent Worlds (at Rpgvault) Perhaps there is a higher meaning with everything, after all? update: the quote below is from this very roundtable. Not _that_ relevant to my main thesis, but it is rather funny and quite to the point (fellow EverQuest players should get the drift...): You can't honestly expect intelligent players to really care roleplay-wise when the nostalgic, mystical and transcending elves of Tolkien's Middle-earth shrink 30% in height and 90% in majesty while wearing neon green trousers. (Story in MMOGs can so far almost seem like Frodo and Gollum grouping and camping Elrond at his spawn point in Rivendell. Fun gameplay, but dreadful story.) – (Gaute Godager, Game Director, Anarchy Online (
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My Other Places Death Stories project Walgblog (DK) DK forskerblogs (DK) klast at del.icio.us Site feed Link (Atom) Klastrup family? **************** ![]() Buy our book **************** Conferences ACE 2007 Mobile Media 2007 MobileCHI 07 Perth DAC 2007 DIGRA 2007 AOIR 8.0/2007 **************** My Ph.D. thesis website: Towards a Poetics of Virtual Worlds **************** Misc I also used to host & work in a world called StoryMOO. |