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![]() This is the research diary of researcher Lisbeth
Klastrup, since february 2001 sharing her thoughts on life, universe, persistent online
worlds, games, interactive stories and internet oddities with you on the www. May 07 April 07 March 07 February 07 January 07 December 06 2006 2005 2004 2003 Oct/Nov 2002 2002 2001 Fellow research bloggers -Denmark Jesper Juul Gonzalo Frasca Martin Sønderlev Christensen Jonas Heide Smith Miguel Sicart Mads Bødker ITU blogs -Norway Jill Walker Torill Mortensen Hilde Corneliussen Anders Fagerjord -The World Terra Nova (misc, joint) GrandTextAuto (US, joint) Mirjam Paalosari-Eladhari (SE) Jane McGonigal (US) Patrik Svensson (SE) Elin Sjursen (NO) Adrian Miles' Vog blog (AUSTR.) Other Related Blogs Mediehack Hovedet på Bloggen Bookish Tempus Tommy Flickwerk Jacob Bøtter Corporate Blogging Fellow Researchers, non-blog -Denmark Susana Tosca T.L. Taylor Espen Aarseth Soeren Pold Ida Engholm Troels Degn Johansson -Norway Ragnhild Tronstad -Sweden Anna Gunder Jenny Sunden Mikael Jacobsson -Finland Aki Jarvinen Markku Eskelinen Raine Koskimaa
©Lisbeth Klastrup 2001-2007 |
8.10.01
A note on canon.
Last evening, I picked up Sarah Sloanes Digital Fictions: Storytelling in a Material World (2000)- a recently borrowed acquisition, and was absentmindedly leafing through its bibliography when it struck me, not for the first time, that to a certain degree writing an ph.d.thesis is as much about expanding the "canonical bibliography" with new titles as it is coming up with new content...The field that I study (Digital aesthetics, digital narratives and other ways of creating story-experiences with the computer, -please note more literature than games, otherwise the canon would be different) is still quite new theoretically (some 20 years??) but still my sense is that there is already a certain canon established (of theory books that is, I consciously sidestep the question of a canon of interactive fiction work, games, various versions of cybertext etc here because this is minefield of somewhat dangerously normative nature). Hence, as an integral part of my "research" what I look for in a bibliography like Sloane's is titles apart from those listed below - in this still limited field of not yet canonised relevant publications - which can help me in my own work . And what I try to do as part of my own research is try to find articles and books which can be added to my own canonical bibliography in a new combination and though that to the unwritten but yet in the academic air floating "bibliography of the field" as such. OK, deep breath: here is a list of what I think is the top 10 "canonical books" (not necessarily in terms of quality but of most referred to and most often listed) - also found in Sarah Sloanes bibliography (and in Espens "Cybertext" which was the book in the list I had available to check): Roland Barthes: S/Z (1970 org./1974, first US translation) Sherry Turkle: Life on the screen (1984) Gilles Deleuze/Feliz Guattari: A thousand plateaus (1987, eng. trans) Jay David Bolter: Writing Space - the computer, hypertext and the history of writing (1991) Brenda Laurel: The computer as theatre (1991) G.Landow: Hypertext:The convergence of contemporary critical theory and technology (1992) Richard Lanham: The electronic word: Democracy, technology and the arts (1993) G.Landow (ed.): Hyper/Text/Theory (1994) Espen Aarseth: Cybertext - Perspectives on Ergodic Literature (1997) Janet Murray: Hamlet on the Holodeck (1997) Seymour Chatman "Story and Discourse", Gerard Genette "Narrative Discourse", Michael Joyce "Of two minds: Hypertext, Pedagogy, and Poetics", Walter Ong " Orality and Literacy", J.L, Austin "How to do things with words", Elisabeth Reids "Cultural formations in text-based virtual realties", Michael Heim "The Metaphysics of virtual reality", de Certeau "The practice of everyday life", Michael Benedikt (ed) "Cyberspace - First steps", Marie-Laure Ryan (ed): "Cyberspace Textuality & Literary Theory" are some often spotted comers-up. Jane Yellowlees Douglas "The End of Books- or Books without end? Reading interactive narratives" published in 2000 is going to found in post-2000 bibliographies too, I think. As is Marie-Laure Ryans "Narrative as Virtual Reality" (2001). Probably Lev Manovichs "The Language of New Media" (2000) will be a must-read too. And hopefully Eskelinen/Koskimaas "Cybertext Yearbook" series (2000 - ) will be indispensable if you want to know who the future canonical writers will be...
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My Other Places Death Stories project Walgblog (DK) DK forskerblogs (DK) klast at del.icio.us Site feed Link (Atom) Klastrup family? **************** ![]() Buy our book **************** Conferences ACE 2007 Mobile Media 2007 MobileCHI 07 Perth DAC 2007 DIGRA 2007 AOIR 8.0/2007 **************** My Ph.D. thesis website: Towards a Poetics of Virtual Worlds **************** Misc I also used to host & work in a world called StoryMOO. |