Bloghome at www.klastrup.dk

This is the research diary of researcher Lisbeth Klastrup, since february 2001 sharing her thoughts on life, universe, persistent online worlds, games, interactive stories and internet oddities with you on the www.

I am currently on leave from the IT University of Copenhagen, and from aug. 2006 - aug. 2007 working as Associate Research Professor at the Center for Design Research Copenhagen, an independant center situated at the School of Architecture. During this year, I will be working on a book about the development of aesthetics, design and interaction on the WWW, together with colleague Ida Engholm.

My blog often reflects how busy I am in general, so posting may be pretty irregular, as well as my potential response to comments. But I read them!

My list of publications.
My official homepage at ITU.

Contact:
lisbethATklastrupDOTdk

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May 07
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2006
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2003
Oct/Nov 2002
2002
2001

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Fellow Researchers, non-blog
-Denmark
Susana Tosca
T.L. Taylor
Espen Aarseth
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Troels Degn Johansson
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Ragnhild Tronstad
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Anna Gunder
Jenny Sunden
Mikael Jacobsson
-Finland
Aki Jarvinen
Markku Eskelinen
Raine Koskimaa



©Lisbeth Klastrup 2001-2007

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10.10.01
Courtesy of colleague researcher and gamedesigner Gonzalo Frasca: Kabuul Kaboom - a game you cannot win...Made as a kind of response to the game New York Defender which Jill presented the other day, asking why she has enjoyed to play it? Are we allowed to have fun while we play games of this nature? I think so - if they are good games [disclaimer] and games are not per se reflections of the real world, so playing a game with an "evil" theme does not mean that you want to perform "evil" things in real life[disclaimer], they entertain and engage you for the same reasons that other good games entertain you (for discussions of what good games are, try looking at Ludology.org, Ludologica or Jesper Juuls homepage). And why should not games comment - in their own way - on what happens in the world? Novels, films, paintings and other "artistic" means of expression have done that for centuries and to my knowledge, no-one ever put a ban on people looking at Picasso's Guernica. Should what validates a commentary (be it ironic or serious) be it's mode of contemplation? That is, is it only valid as commentary if we have to apply intellectual reflection to understand it? If that is the claim, what about pop- and performance art? Other media forms have also used other modes than that of the intellectual-only to make a comment, make us stop and look at the world from another perspective, just for a brief while...


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My Other Places
Death Stories project
Walgblog (DK)
DK forskerblogs (DK)
klast at del.icio.us
Site feed Link (Atom)
Klastrup family?

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Buy our book

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Conferences
ACE 2007
Mobile Media 2007
MobileCHI 07
Perth DAC 2007
DIGRA 2007
AOIR 8.0/2007

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My Ph.D. thesis website:
Towards a Poetics of Virtual Worlds


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Misc
I also used to host & work in a world called StoryMOO.