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![]() This is the research diary of researcher Lisbeth
Klastrup, since february 2001 sharing her thoughts on life, universe, persistent online
worlds, games, interactive stories and internet oddities with you on the www. May 07 April 07 March 07 February 07 January 07 December 06 2006 2005 2004 2003 Oct/Nov 2002 2002 2001 Fellow research bloggers -Denmark Jesper Juul Gonzalo Frasca Martin Sønderlev Christensen Jonas Heide Smith Miguel Sicart Mads Bødker ITU blogs -Norway Jill Walker Torill Mortensen Hilde Corneliussen Anders Fagerjord -The World Terra Nova (misc, joint) GrandTextAuto (US, joint) Mirjam Paalosari-Eladhari (SE) Jane McGonigal (US) Patrik Svensson (SE) Elin Sjursen (NO) Adrian Miles' Vog blog (AUSTR.) Other Related Blogs Mediehack Hovedet på Bloggen Bookish Tempus Tommy Flickwerk Jacob Bøtter Corporate Blogging Fellow Researchers, non-blog -Denmark Susana Tosca T.L. Taylor Espen Aarseth Soeren Pold Ida Engholm Troels Degn Johansson -Norway Ragnhild Tronstad -Sweden Anna Gunder Jenny Sunden Mikael Jacobsson -Finland Aki Jarvinen Markku Eskelinen Raine Koskimaa
©Lisbeth Klastrup 2001-2007 |
29.10.01
Comparative Game Literature. MMORPG (Massive Multiplayer Online Role Playing Games) comparison - J.C.Smith at GameZnet compares the 5 big MMORPGs Ultima Online, Everquest, Asheron's Call, Anarchy Online and Dark Age of Camelot in areas such as Character Building, Background and Setting, Reputation System, Advancement, Quests, Diversity of Equipment etc.
This article by way of the MUD Developers list, which I have just been pointed to by DIKUMUD & ValhallaMUD core programmer Hans-Henrik Stærfeldt. I wrote to him yesterday to hear if he knew of any Danish MUDs?. He doesn't neither, so I am firmly beginning to believe that there are NO Danish language MUDs or MOOs around. There are the CALLMOOs at Bergen, which are aimed at learning Norwegian students foreign languages and there is SvenskMUD originally developed by Daniel Pargman. But no dedicated gameoriented MUD seem to exist with a nordic language as primary language. Guess, it is partly because MUDs want to be international and therefore choose to cater for as many nationalities as possible by having English as their primary language - another reason probably being that you would have to program such a MUD pretty much from the beginning to make all action in the database understandable in, say, Danish. Still, there should be Nordic players enough to inhabit a Nordic MUD with Nordic languages. Could indeed be interesting to study if there were one such, to see what would happen to the Danish, Swedish, Norwegian language in the process of playing and whether in a gameworld it would be possible for people to use their own Nordic language or whether, over time, a sort of Inter-scandinavian language would evolve... Matter of fact is, for the article I am writing in Danish about online worlds and textuality, all the texts I quote will be in English....
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My Other Places Death Stories project Walgblog (DK) DK forskerblogs (DK) klast at del.icio.us Site feed Link (Atom) Klastrup family? **************** ![]() Buy our book **************** Conferences ACE 2007 Mobile Media 2007 MobileCHI 07 Perth DAC 2007 DIGRA 2007 AOIR 8.0/2007 **************** My Ph.D. thesis website: Towards a Poetics of Virtual Worlds **************** Misc I also used to host & work in a world called StoryMOO. |