Bloghome at www.klastrup.dk

This is the research diary of researcher Lisbeth Klastrup, since february 2001 sharing her thoughts on life, universe, persistent online worlds, games, interactive stories and internet oddities with you on the www.

I am currently on leave from the IT University of Copenhagen, and from aug. 2006 - aug. 2007 working as Associate Research Professor at the Center for Design Research Copenhagen, an independant center situated at the School of Architecture. During this year, I will be working on a book about the development of aesthetics, design and interaction on the WWW, together with colleague Ida Engholm.

My blog often reflects how busy I am in general, so posting may be pretty irregular, as well as my potential response to comments. But I read them!

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29.10.01
Comparative Game Literature. MMORPG (Massive Multiplayer Online Role Playing Games) comparison - J.C.Smith at GameZnet compares the 5 big MMORPGs Ultima Online, Everquest, Asheron's Call, Anarchy Online and Dark Age of Camelot in areas such as Character Building, Background and Setting, Reputation System, Advancement, Quests, Diversity of Equipment etc.

This article by way of the MUD Developers list, which I have just been pointed to by DIKUMUD & ValhallaMUD core programmer Hans-Henrik Stærfeldt. I wrote to him yesterday to hear if he knew of any Danish MUDs?. He doesn't neither, so I am firmly beginning to believe that there are NO Danish language MUDs or MOOs around. There are the CALLMOOs at Bergen, which are aimed at learning Norwegian students foreign languages and there is SvenskMUD originally developed by Daniel Pargman. But no dedicated gameoriented MUD seem to exist with a nordic language as primary language. Guess, it is partly because MUDs want to be international and therefore choose to cater for as many nationalities as possible by having English as their primary language - another reason probably being that you would have to program such a MUD pretty much from the beginning to make all action in the database understandable in, say, Danish. Still, there should be Nordic players enough to inhabit a Nordic MUD with Nordic languages. Could indeed be interesting to study if there were one such, to see what would happen to the Danish, Swedish, Norwegian language in the process of playing and whether in a gameworld it would be possible for people to use their own Nordic language or whether, over time, a sort of Inter-scandinavian language would evolve... Matter of fact is, for the article I am writing in Danish about online worlds and textuality, all the texts I quote will be in English....


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My Other Places
Death Stories project
Walgblog (DK)
DK forskerblogs (DK)
klast at del.icio.us
Site feed Link (Atom)
Klastrup family?

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Buy our book

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Conferences
ACE 2007
Mobile Media 2007
MobileCHI 07
Perth DAC 2007
DIGRA 2007
AOIR 8.0/2007

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My Ph.D. thesis website:
Towards a Poetics of Virtual Worlds


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Misc
I also used to host & work in a world called StoryMOO.