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![]() This is the research diary of researcher Lisbeth
Klastrup, since february 2001 sharing her thoughts on life, universe, persistent online
worlds, games, interactive stories and internet oddities with you on the www. May 07 April 07 March 07 February 07 January 07 December 06 2006 2005 2004 2003 Oct/Nov 2002 2002 2001 Fellow research bloggers -Denmark Jesper Juul Gonzalo Frasca Martin Sønderlev Christensen Jonas Heide Smith Miguel Sicart Mads Bødker ITU blogs -Norway Jill Walker Torill Mortensen Hilde Corneliussen Anders Fagerjord -The World Terra Nova (misc, joint) GrandTextAuto (US, joint) Mirjam Paalosari-Eladhari (SE) Jane McGonigal (US) Patrik Svensson (SE) Elin Sjursen (NO) Adrian Miles' Vog blog (AUSTR.) Other Related Blogs Mediehack Hovedet på Bloggen Bookish Tempus Tommy Flickwerk Jacob Bøtter Corporate Blogging Fellow Researchers, non-blog -Denmark Susana Tosca T.L. Taylor Espen Aarseth Soeren Pold Ida Engholm Troels Degn Johansson -Norway Ragnhild Tronstad -Sweden Anna Gunder Jenny Sunden Mikael Jacobsson -Finland Aki Jarvinen Markku Eskelinen Raine Koskimaa
©Lisbeth Klastrup 2001-2007 |
3.9.01
The Interactive Fallacy...By way of Hypertext Kitchen (an indispensable news site for all things related to hypertext fiction, digital literature etc), I found my way to a page advertising BBC's "first interactive drama" - The Wheel of Fortune. I tried the sneak preview and it turns out that the "interactivity" consists of letting me choose between listening to 3 different characters when and only when a speaker announces "Bet now!". This reminds me of those who calls forking path narratives "interactive fictions", when all the interaction actually consists of a choice between a few options, leading you down various "pre-recorded" paths. A much more fitting description would be "Multiple choice narratives", but somehow that doesn't ring as well when you're trying to sell your product;). "Interactive" or "interaction" is such an ideologically loaded word that it rarely makes sense to use just as is; and I have found that theoretical writers dealing with it (myself included), always end up having to qualify the interaction by the use of adjectives that can distinguish types of interaction from each other, like "highly interactive" or "true interaction" etc, adjectives which again is often grounded in a "highly" normative view of what interaction is and should be. OK, so here is my normative description of what something "truly interactive" is: it is a piece of work (art, programme etc) which makes possible a continous feedback loop. If you as a reader/user gives a certain input, the object/programme will adjust what follows according to your individual choice and that which follows will again allow you to choose and your choice makes the programme adjust its output again etc ad infinitum. I guess the ideal version of this is actually a real-life dialogue between 2 speakers of a natural language, and of course, once a machine is involved you cannot get the perfectly individually fitted "text" out of the interaction. However, you should be able to get a text that is "yours" only and configured in a way no other reader will experience. That is interactivity for me and according to this normative definition, BBC is Not putting on an interactive drama and never will be as long as they are working with prerecorded material and allowing their listeners nothing else but choosing a, b or c...
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My Other Places Death Stories project Walgblog (DK) DK forskerblogs (DK) klast at del.icio.us Site feed Link (Atom) Klastrup family? **************** ![]() Buy our book **************** Conferences ACE 2007 Mobile Media 2007 MobileCHI 07 Perth DAC 2007 DIGRA 2007 AOIR 8.0/2007 **************** My Ph.D. thesis website: Towards a Poetics of Virtual Worlds **************** Misc I also used to host & work in a world called StoryMOO. |