Bloghome at www.klastrup.dk

This is the research diary of researcher Lisbeth Klastrup, since february 2001 sharing her thoughts on life, universe, persistent online worlds, games, interactive stories and internet oddities with you on the www.

I am currently on leave from the IT University of Copenhagen, and from aug. 2006 - aug. 2007 working as Associate Research Professor at the Center for Design Research Copenhagen, an independant center situated at the School of Architecture. During this year, I will be working on a book about the development of aesthetics, design and interaction on the WWW, together with colleague Ida Engholm.

My blog often reflects how busy I am in general, so posting may be pretty irregular, as well as my potential response to comments. But I read them!

My list of publications.
My official homepage at ITU.

Contact:
lisbethATklastrupDOTdk

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©Lisbeth Klastrup 2001-2007

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4.4.01
I'm currently preparing a paper for the ACLA conference Topos/Chronos and for that am researching into the aspect of the importance of "being in place" in a virtual digital world. Here's some of todays URLs so far:
Mark Pesce: Proximal and Distal Unity
Florian Roetzer: "Outer Space or Virtual Space? Space Utopias of the Digital Age"
NOOsphere - here's a page with a short description of Teillhard's concept
Peter Anders: "Envisioning Cyberspace: The Design of OnLine Communities"

A summary of a keynote by Sim's designer Will Wright at Gamasutra - nothing about space, but I like this paragraph:
Wright went on to say that he thought that the failures were the most interesting aspect of the game, and responsible for the mutation of gameplay that has appeared. There was originally a bug in the game that caused characters to burst into flames - and people loved the fact that spontaneous human combustion existed in the game. Wright called the beginning of the modifications to The Sims environment the "Calvin factor," referring to the comic strip "Calvin and Hobbes" where Calvin has created hundreds of tiny snowmen, only to imagine himself as a large dinosaur devouring them all. "Put in a bulldozer, and people started attacking the town with it," Wright said. "Subversion is a big part of the game's success. That's why we put in the natural disasters."


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My Other Places
Death Stories project
Walgblog (DK)
DK forskerblogs (DK)
klast at del.icio.us
Site feed Link (Atom)
Klastrup family?

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Buy our book

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Conferences
ACE 2007
Mobile Media 2007
MobileCHI 07
Perth DAC 2007
DIGRA 2007
AOIR 8.0/2007

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My Ph.D. thesis website:
Towards a Poetics of Virtual Worlds


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Misc
I also used to host & work in a world called StoryMOO.