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![]() This is the research diary of researcher Lisbeth
Klastrup, since february 2001 sharing her thoughts on life, universe, persistent online
worlds, games, interactive stories and internet oddities with you on the www. May 07 April 07 March 07 February 07 January 07 December 06 2006 2005 2004 2003 Oct/Nov 2002 2002 2001 Fellow research bloggers -Denmark Jesper Juul Gonzalo Frasca Martin Sønderlev Christensen Jonas Heide Smith Miguel Sicart Mads Bødker ITU blogs -Norway Jill Walker Torill Mortensen Hilde Corneliussen Anders Fagerjord -The World Terra Nova (misc, joint) GrandTextAuto (US, joint) Mirjam Paalosari-Eladhari (SE) Jane McGonigal (US) Patrik Svensson (SE) Elin Sjursen (NO) Adrian Miles' Vog blog (AUSTR.) Other Related Blogs Mediehack Hovedet på Bloggen Bookish Tempus Tommy Flickwerk Jacob Bøtter Corporate Blogging Fellow Researchers, non-blog -Denmark Susana Tosca T.L. Taylor Espen Aarseth Soeren Pold Ida Engholm Troels Degn Johansson -Norway Ragnhild Tronstad -Sweden Anna Gunder Jenny Sunden Mikael Jacobsson -Finland Aki Jarvinen Markku Eskelinen Raine Koskimaa
©Lisbeth Klastrup 2001-2007 |
4.4.01
I'm currently preparing a paper for the ACLA conference Topos/Chronos and for that am researching into the aspect of the importance of "being in place" in a virtual digital world. Here's some of todays URLs so far:
Mark Pesce: Proximal and Distal Unity Florian Roetzer: "Outer Space or Virtual Space? Space Utopias of the Digital Age" NOOsphere - here's a page with a short description of Teillhard's concept Peter Anders: "Envisioning Cyberspace: The Design of OnLine Communities" A summary of a keynote by Sim's designer Will Wright at Gamasutra - nothing about space, but I like this paragraph: Wright went on to say that he thought that the failures were the most interesting aspect of the game, and responsible for the mutation of gameplay that has appeared. There was originally a bug in the game that caused characters to burst into flames - and people loved the fact that spontaneous human combustion existed in the game. Wright called the beginning of the modifications to The Sims environment the "Calvin factor," referring to the comic strip "Calvin and Hobbes" where Calvin has created hundreds of tiny snowmen, only to imagine himself as a large dinosaur devouring them all. "Put in a bulldozer, and people started attacking the town with it," Wright said. "Subversion is a big part of the game's success. That's why we put in the natural disasters."
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My Other Places Death Stories project Walgblog (DK) DK forskerblogs (DK) klast at del.icio.us Site feed Link (Atom) Klastrup family? **************** ![]() Buy our book **************** Conferences ACE 2007 Mobile Media 2007 MobileCHI 07 Perth DAC 2007 DIGRA 2007 AOIR 8.0/2007 **************** My Ph.D. thesis website: Towards a Poetics of Virtual Worlds **************** Misc I also used to host & work in a world called StoryMOO. |