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![]() This is the research diary of researcher Lisbeth
Klastrup, since february 2001 sharing her thoughts on life, universe, persistent online
worlds, games, interactive stories and internet oddities with you on the www. May 07 April 07 March 07 February 07 January 07 December 06 2006 2005 2004 2003 Oct/Nov 2002 2002 2001 Fellow research bloggers -Denmark Jesper Juul Gonzalo Frasca Martin Sønderlev Christensen Jonas Heide Smith Miguel Sicart Mads Bødker ITU blogs -Norway Jill Walker Torill Mortensen Hilde Corneliussen Anders Fagerjord -The World Terra Nova (misc, joint) GrandTextAuto (US, joint) Mirjam Paalosari-Eladhari (SE) Jane McGonigal (US) Patrik Svensson (SE) Elin Sjursen (NO) Adrian Miles' Vog blog (AUSTR.) Other Related Blogs Mediehack Hovedet på Bloggen Bookish Tempus Tommy Flickwerk Jacob Bøtter Corporate Blogging Fellow Researchers, non-blog -Denmark Susana Tosca T.L. Taylor Espen Aarseth Soeren Pold Ida Engholm Troels Degn Johansson -Norway Ragnhild Tronstad -Sweden Anna Gunder Jenny Sunden Mikael Jacobsson -Finland Aki Jarvinen Markku Eskelinen Raine Koskimaa
©Lisbeth Klastrup 2001-2007 |
17.4.01
After easter holiday, I'm running around like a mad, making final preparations for up-coming conference trip to US. I will be presenting papers at 2 conferences - and have to bring my own laptop to make sure my slides will work. Sigh.
I will be gone from April 18th - April 28th. Please note, that meanwhile this blogg will not be up-dated. I will be back on the 29th, hopefully full of experiences from the ACLA: Topos/Chronos - Aesthetics for a New Millennium and the DAC2001 conferences. Oh, yes, I have now stepped into yet another character. I have just been born Aramilla in the text-MUD Castle Marrach . It's hosted by Skotos, a new compagny that tries to introduce text-MUDs to a larger audience - it's fee-based, but guarantees better service, more development etc. Also, they focus on story-telling, rather than quests, as stated several places on their site. Unlike many other roleplaying games, Castle Marrach focuses on storytelling — creating and playing out stories in cooperation with other players. In many respects, Castle Marrach is more like improvisational theater than a game. There are no clear-cut goals that the players need to achieve in order to win. A story might have any number of outcomes, depending upon actions of the players who become involved. The challenge comes in creating a compelling drama that brings the Role you have created to life. Sometimes you will reach your goals and sometimes you won’t, but you will always feel like a winner when you’ve told a good story. . So far, i like the feel of the place and their game-browser (which includes a miniature-map showing your own position in the castle). I found it via this article in Gamasutra.
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My Other Places Death Stories project Walgblog (DK) DK forskerblogs (DK) klast at del.icio.us Site feed Link (Atom) Klastrup family? **************** ![]() Buy our book **************** Conferences ACE 2007 Mobile Media 2007 MobileCHI 07 Perth DAC 2007 DIGRA 2007 AOIR 8.0/2007 **************** My Ph.D. thesis website: Towards a Poetics of Virtual Worlds **************** Misc I also used to host & work in a world called StoryMOO. |