Bloghome at www.klastrup.dk

This is the research diary of researcher Lisbeth Klastrup, since february 2001 sharing her thoughts on life, universe, persistent online worlds, games, interactive stories and internet oddities with you on the www.

I am currently on leave from the IT University of Copenhagen, and from aug. 2006 - aug. 2007 working as Associate Research Professor at the Center for Design Research Copenhagen, an independant center situated at the School of Architecture. During this year, I will be working on a book about the development of aesthetics, design and interaction on the WWW, together with colleague Ida Engholm.

My blog often reflects how busy I am in general, so posting may be pretty irregular, as well as my potential response to comments. But I read them!

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lisbethATklastrupDOTdk

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©Lisbeth Klastrup 2001-2007

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17.4.01
After easter holiday, I'm running around like a mad, making final preparations for up-coming conference trip to US. I will be presenting papers at 2 conferences - and have to bring my own laptop to make sure my slides will work. Sigh.
I will be gone from April 18th - April 28th. Please note, that meanwhile this blogg will not be up-dated.
I will be back on the 29th, hopefully full of experiences from the ACLA: Topos/Chronos - Aesthetics for a New Millennium and the DAC2001 conferences.


Oh, yes, I have now stepped into yet another character. I have just been born Aramilla in the text-MUD Castle Marrach . It's hosted by Skotos, a new compagny that tries to introduce text-MUDs to a larger audience - it's fee-based, but guarantees better service, more development etc. Also, they focus on story-telling, rather than quests, as stated several places on their site.
Unlike many other roleplaying games, Castle Marrach focuses on storytelling — creating and playing out stories in cooperation with other players. In many respects, Castle Marrach is more like improvisational theater than a game. There are no clear-cut goals that the players need to achieve in order to win. A story might have any number of outcomes, depending upon actions of the players who become involved. The challenge comes in creating a compelling drama that brings the Role you have created to life. Sometimes you will reach your goals and sometimes you won’t, but you will always feel like a winner when you’ve told a good story. .
So far, i like the feel of the place and their game-browser (which includes a miniature-map showing your own position in the castle). I found it via this article in Gamasutra.


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My Other Places
Death Stories project
Walgblog (DK)
DK forskerblogs (DK)
klast at del.icio.us
Site feed Link (Atom)
Klastrup family?

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Buy our book

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Conferences
ACE 2007
Mobile Media 2007
MobileCHI 07
Perth DAC 2007
DIGRA 2007
AOIR 8.0/2007

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My Ph.D. thesis website:
Towards a Poetics of Virtual Worlds


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Misc
I also used to host & work in a world called StoryMOO.